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October 27, 2012
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Dishonored: A sweet symphony by madfellman Dishonored: A sweet symphony by madfellman
Love is a distant aroma at best,
A withering smile that's stuck deep in your vest,
At night air it wraps its fingers around,
Your body it shakes from the now distant sound,
Of the sound of her voice,
A sweet symphony, played over and over
Until you are free.


I get in character when I play video games. I mean, really, really in character. So I'm not kidding at all when I say I will--and have!--level entire armies for this child. One of my strongest memories of this game is gripping the doorknob in my hands, dark vision on, seeing the figure beyond the door with her head on her knees, and praying--praying--that it was Emily.

After every subsequent mission, I would speak to no one until I had visited with Emily, threatened Piero with death most foul if I caught him peeping on her, and collected the sleep darts people seemed to throw at me.

I really don't want to do a high chaos playthrough. But I love this game so much.

No, I don't know where his mask went! I forgot to draw it and I dun wanna.

Edit: After submitting this, I was thinking that the colors were too dark and it was just one giant blob of dark. So I changed things around to show the lineart more.
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:icondisenandnaga:
Disenandnaga Featured By Owner Sep 29, 2013  Hobbyist Writer
Dishonored is my favorite game it was so fun doing the low chaos run. The ending song and the end itself were the best

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:iconcosmic--chaos:
Cosmic--Chaos Featured By Owner Jul 25, 2013  Hobbyist General Artist
I loved playing Dishonored, too. It was so satisfying to rescue Emily :D

I played twice, one high chaos, the other low chaos. The latter outcome is so much better, that's for sure.
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:iconninja2000:
ninja2000 Featured By Owner Jul 13, 2013
The above pic symbolizes the motivation that kept corvo going.
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:iconninja2000:
ninja2000 Featured By Owner Jul 13, 2013
Its not only you. dishonored moved me too. I played through high chaose at first...did not know about chaose and endings back then...but the whole motivation was the same mostly. Save Emily..that was the thing that kept me going. Played like call of duty at first..guns and guns and guns. Got to see both of high chaose endings. In one I did not save her, which was difficult to do and then I redone it immediately....had to save her. revenge was a thing at first...but by the time samuel scolded me I knew I deserved it. Did not kill him like others.I deserved it. Its surprising how much characterization has been done in this masterpiece of a game.
The low chaose playthrough was far more entertaining(Ghosted till flooded district)..This time I had two goals...to save Emily AND Callista.

However, killed Daud in both endings..(just spared once to see what he says..then again loaded and killed him.) The heart had not forgave him and Killing has to have a consequence. He cant just say Sorry and walk away. Not with killing, and that kill caused a lot of death as well. He had to pay for it.

Killed haveloc as well. Just because he killed the Servants....he had to pay for the consequences.
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:iconred-fox14:
Red-Fox14 Featured By Owner Sep 2, 2013  Hobbyist Writer
I spared Daud, myself.  I thought that being forced to live with his guilt was a better punishment than death.  As for Havelock, I was going to spare him.....  But when he tried for a surprise attack after he gave me the key, all bets were off.  His animation is my favorite, by far.
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:iconmataalturtle:
MataalTurtle Featured By Owner Jun 15, 2013  Student General Artist
I feel you. Throughout the entire game, it was hard not to slaughter everybody at the Golden Cat, at the Hound Pits or at the Lighthouse. I felt very fatherly throughout the entire game.
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:icondarkkari:
darkkari Featured By Owner Jun 9, 2013
I thought it was cool how Corvo played hide and seek with her at the start of the game :)
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:icondonnystuivenberg:
DonnyStuivenberg Featured By Owner Apr 25, 2013
I think the canon Corvo's actions are like in the trailer. Killing people when needed to, like the guard he drop assassinated, he didn't have the time to knock him unconcious and couldn't let his target escape. When the three guards ran in after he killed his target he could've killed them like the three guards at once before. But he used Blink to escape because he didn't want more blood on his hands than necesary. It would still be low chaos, as there were only six people killed by him in the trailer, and for low chaos you need more than half the people of the level still alive.
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:iconcorvo-attano-117:
Corvo-Attano-117 Featured By Owner Feb 16, 2013  Hobbyist Interface Designer
beautifill , just in one word beautifull
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:iconfrederickwalter:
FrederickWalter Featured By Owner Jan 20, 2013  Hobbyist Digital Artist
I'm in the middle of the game, and I've grown fond of her already. Right now, I ran all around the Hound Pits Pub looking for her and I couldn't. I got so worried.
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